Extending the learning experience using augmented reality, technology tools and UDL!
This session will expose participants to redesign of their instruction using UDL principles as a foundation for supporting student learning through multiple means of representation. When content is represented in a variety of ways, engagement soars. Participants will explore interactive tools and strategies to support engaging the learners they teach, what they teach and how they teach. We will experiment with technology tools and review lesson redesigns using these tools to demonstrate multiple ways to access resources and content so learners are given the opportunity engage in learning.
Augmented Reality- What is it?
Augmented reality (AR) works in a similar way to the way a mobile device scans a QR code and links to a website, AR lets you see something not there in reality except when viewed through the mobile device. This module will take you through how to use an application called Aurasma to develop and present content in an interactive way. Students should also be encouraged to create Auras as a way to share their knowledge.
Do This!
What is an aura anyway? Let's play first, then we will learn how to make and share auras with students! Aurasma works by using the camera on mobile devices to capture an image that is triggered and shares interactive content. Step 1: Download the app and Register Go to the app store and download the app for your mobile device.
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_download_aurasma_1.pdf | |
File Size: | 62 kb |
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Once you have downloaded the app, register with your device. Set a username and password that you will remember.
Now, join our UDL_CAST Aurasma Channel: http://auras.ma/s/Y6IlN
See handout below with the links and directions for Aurasma.
See handout below with the links and directions for Aurasma.
_aurasma_udlcastchanneldirections_1.pdf | |
File Size: | 340 kb |
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Step 2: Explore AR apps
In our workshop we will be referencing and exploring using the apps below:
Step 3: Once you have joined the UDL_CAST channel, try these auras!
Connections to Universal Design for Learning
A curriculum that is universally designed provides flexibility in the ways information is presented, in the ways students demonstrate knowledge and skills, and in the ways that students are engaged.
Multiple Means of Representation Representing information in a variety of formats provides the opportunity for all students to use their recognition networks. Select this link if you would like to refresh your memory on what the recognition networks do and how they help us learn. Learn more about Multiple Means of Representation Read an explanation of the guidelines for multiple means of representation. |
Learners differ in the ways that they can navigate a learning environment and express what they know. For example, some learners may be able to express themselves well in written text but not speech, and vice versa. It should also be recognized that action and expression require a great deal of strategy, practice, and organization, and this is another area in which learners can differ. In reality, there is not one means of action and expression that will be optimal for all learners; providing options for action and expression is essential.
Multiple Means of Action and Expression Select the link to the National Center on Universal Design for Learning to read an explanation of the guidelines for multiple means of action and expression. |
Resources
school-aurasma1.pdf | |
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udlchecklist_contentconnections.doc | |
File Size: | 84 kb |
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_individualization_vs_differentiation_vs._personalization_chart1_1.pdf | |
File Size: | 134 kb |
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